>> demons / blood / skulls / aliens / monstergirls / cyborgs / robots / scifi / oriental fantasy / horns
>> Hover over pic for tags
Heyy guys I’ve gained a lot of followers so hello to you all.
Life has kept me so busy. I’ve been trying to learn Blender (holyshit) at work and learning new stuff is freakishly exhausting for me, so I’m pretty much dead when I finally get home.
Though I’ve managed to start sculpting three monster girls/boys (nagas/lamia, tentacles and horns :3) so I’ll try to get on with them as soon as I find some energy for that.
You can see Tali’s face in a secret ending if Tali is your romance option. The extended ending also has a quarian lady:
moth girl or boy. .3. because moths are puffy and fluffy
no idea how I’m gonna achieve that in zbrush but whatever they’re definitely on my list now
Ape medusa minotaur cyclops with tentacles and oily scaly skin that invokes lovecraft.
I hate light settings T_T
I usually use really simple lights, like 1 or 2 normal lights and then a few rim lights if needed. For hardsurface sculpts I sometimes use lightcap, though the process with that usually goes
1) try something
2) sucks. try again
4) ok that’s good enough i’m so done
All I truly know is that every added light adds a lot to the render time, so I tend to avoid them as much as I can. Otherwise I just make shit up as I go.
New Trailer: ‘Godzilla' - May 16
please have rodan please have rodan please have rodan please have rodan please have rodan please have rodan please have rodan please have rodan please have rodan please have rodan please have rodan
also the kickass guy is apparently hot whaaat
People have often asked about my workflow in photoshop so I thought I’d make this.
The level of post-processing changes in each image I do, this one was quite photoshop heavy. The process mostly depends of whether I have a clear image in my head and thus I can almost fully achieve it with render settings, or whether I have to randomly try stuff out in photoshop and see what works.